FS19 Follow Me v1.3.0.6

FS19 Other

FS19 Follow Me v1.3.0.6

Currently only for Singleplayer — Attention

Changelog 1.3.0.6:
– Hiding the HUD-text after 5 seconds. Player must issue another ‘Follow Me’-input-action to vehicle for displaying HUD-text again.
– Fix/work-around for making a follower-combine NOT stop at headlands/turning, due to its cutter detecting ‘no more crops’ to harvest.
– Reduced ‘is blocked’-notifications, when obstacle/collision is detected.
– Removed superfluous ‘title’ and ‘description’ XML-tags from ModDesc.XML, for languages that are not shown in (the in-game) ModHub anyway.

Changelog 1.2.0.3:
– “Quick-tap” keys activation threshold changed to ‘0.3 second’ (was previously ‘150 ms’)
– Attempt at obstacle/collision detection

Changelog 1.1.0.2:
– Fix for causing error: “/specializations/Plow.lua(680) : attempt to compare number with nil”

Ever wanted to have some vehicles follow you around the map?
With “Follow Me” you can (though not backwards driving).

Issues
– [KNOWN ISSUE] Multiplayer is not yet supported
– [WONT FIX] When FollowMe is active, it is not possible to control attached equipment
– Some translations are probably wrong

Credits:
Decker_MMIV
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1 Response

  1. Joran says:

    fantastic mod man, awesome for solving the two player problem on singleplayer. Especially when playing with a forage harvester. 😀

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