FS19 Upper Mississippi River Valley (UMRV) v1.3
Upper Mississippi River Valley (UMRV) Version 1.3
This is Upper Mississippi River Valley from FS17 (by DR Modding) converted by Antler22 to FS19.
All the credit goes to DR Modding and team for creating the map.Credit goes to Antler22 for taking up the conversion to FS19.
I took my time to edit the version 1.0 and added some changes to it. I will continue editing this based on the feedback.
Version 1.3 Changes:
Added additional 10 sell points which includes selling of grains, rootcrops, eggs, cotton, wool, milk, sugar, wood, wood chips.
Added 9 new farmlands, 49 to 57 in Prairie.
Completely modified both the cities with FS19 objects.
Added bariers across the borders of the map.
Replaced fs17 flags with fs19 flags with animations.
Lowered the bunge grain sell point for american trailers to work without getting struck.
Added/Updated houses in the view points across two states.
Replaced all the houses in both downtowns
Removed the trees which caused shader problems with seasons, replaced them with seasons supported trees.
Added Sawmill and new trees for logging in Prairie.
Minor clean up to farms, added new bushes and schrubs
Added billboards on highways and new warning boards.
Added streetlights across both the cities.
List of new sell points added:
Prairie du Chein,Wisconsin
1.Gavilon Grain LLC
2.River Valley Mill
3.River Valley Railyard
8.River Valley Spinnery
Version 1.2, 1.1 ChangeLog:
Added new foliage across the map (Still some work need to be done on the opposite side of Iowa)
Updated the car dealership and added repair trigger (functional)
Added the animal dealer trigger (functional)
Added new houses in the main city
Added new sell point for grains and milk as well.
Version 1.0, Author: DR Modding and team (FS17)Conversion: Antler22
Seasons ready with snowmask
Added crops (Wet corn, alfalfa, milo, rice)
Alfalfa that re-grows multiple times per season
Proper crop destruction for wheat, barley, canola, corn, etc.
Working door/gate animations using original FS17 buildings
Field dimensions added (aka, missions!)
Trees in the forests thinned out to help improve FPS
Added sellpoint for chaff, for those that don’t want to mess with making silage like me. Custom harvest your maize/corn and sell it right away!
Map runs good, but some foliage textures can work your computer. If you get poor FPS because of the crop textures, copy your base-game foliage folder to the map folder and it should improve.
Animals were removed, but space left for FS19 placeables to fill the gaps back in.
Traffic system and some small details in town were removed to help fix errors and performance.
Wet corn: for combining. Must go through “dryer” to convert to regular corn to sell. Dryer is included in pack and on Nexus.
“Maize” is the standard ingame corn. This is textured to represent forage corn for silage, will stay green at harvest and yields well through a silage harvester.
Alfalfa: leaves a “grass” windrow so that it dries using seasons. However, use it, because it yields higher than regular grass!
Do not use clover or SudanGrass crops. they were brought over but I did not activate them so they won’t grow or be useable
Verison 1.4 Work in Progress
Adding pedestrians in two cities.
Adding animals to farms.
Sell triggers to farms.