MOD MANAGER 5 V5.0.1.61 FS 17


MOD MANAGER 5 V5.0.1.61 FS 17

Version 5.0.1.61
Mods with faulty modDesc.xml now appear as local if they have already been downloaded

New in version 5.0.1.61
• minor bugfixes
oz.B. “copy or move” of mods in the actions, the table is no longer properly inked
oMods with faulty modDesc.xml now appear as local if they have already been downloaded
• Improved support of Farming Simulator 2015
• Optimized handling poorly converted mods in terms Moddesc .xml and store images
sought help
who wants to improve other languages may feel free to contact me. These have been translated with the Google Translator and are not always chosen appropriately.
If anybody would like to help me, please contact me. There are all

New since Version 5:
• completely revised design
• Supported games
oFarming Simulator 2015
oFarming Simulator 2017
• Multilanguage
oDeutsch
oEnglisch
oFranzösisch
oRussisch
oPolnisch
• extremely performant multithreading

Hello, Once, this mod manager synchronizes the server mods with the local mod_folders. The mods are also displayed in detail and the game log file of the selected game is read and displayed. It can be found in the Start menu entry “Thomas Müller”.

How Does synchronizing with servers:
In the tab (Tab) “Settings” => GroupBox modfolder “Add” / “Edit” => then in the window server entries and have the server mods are displayed in the same table as the local .
• Green inked are required and are not locally available, so only on the server
inked • Beige-reddish mods are available on the PC but not on the server
inked • Orange lines are Disabled Mods

Changes to the game itself:
It is “Games \ Farming Simulator xx My Documents \ My” changed only the respective “gamesettings.xml” file in the folder.

Why the FS Mod Manager 5 use:
I can more Mod folders for example, only “Classic Tractors”.
Then you can define this folder as default and if you want another system with only large machines, you can create a new Modordner and can easily switch back and forth. Without the mods always have to disable. Thus, only the required are loaded and the game becomes even faster. Your since no longer on a
modfolder eg “C: \ Users \ user \ Documents \ My Games \ FarmingSimulator2017 \ mods” dependent but can create as many.

I hope now this software is better described.

Installation problems:
If a newer version of the Mod Manager not let install, even after uninstallation, it can help the following folders manually to empty. “C: \ Users \ User Account \ AppData \ Local \ Apps \ 2.0”


Credits:
L4a-Thompson
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