Norge Crest Valley 17 V 1.7 ChoppedStraw & animated animal FS17

FS17 Maps

Norge Crest Valley 17 V 1.7 ChoppedStraw & animated animal FS17

NorgeCrest Valley 17 v1.0 / CoppedStraw & animated drinkers

Version 1.7 ChoppedStraw & animated drinkers
* New: Sojamilch production incl. New display version Ready for Dedi (former cow pasture – field 27).
* New: Liquid fertilizer production incl. Hose filling (OverloadPipe) for water, installed opposite the farm.
* New: manure storage at field 27 (former cow pasture) installed.
* New: fermenting camp at field 27 (former cow pasture) installed.
* New: fermenter separator installed at field 27 (former cow pasture).
* New: New shelter including lighting at box 27 (former cow pasture).
* New: Digital displays for the filling levels at the Hofsilo and all train stations.
* New: display panels for cattle, pigs and sheep.
* New: Farming station now with hose filling (OverloadPipe) for diesel loading.
* New: recharge trigger for the collection of milk installed at the cowshed.
* New: sales office for milk and soy milk at the NorgeCrest Pacific Grain (box 13).
* New: signs for the opening hours at the biodiesel refinery attached.
* New: updated to FabrikScript 2.1.6 (no problems with CP).
* New: unload triggers on the BGA on request slightly enlarged.
* New: Prices displayed in the PDA menu.
* New: PDA-Map updated.
* Bugfix: FactoryScript problems solved by the LS17 Patch 1.4.
* Bugfix: Hoftankstelle.

Hello friends of the LS 17,
Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news. 😉
And now here a few data, which was changed or rebuilt.
Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.
* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus grass can be mown there.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf’s system installed biomass and vehicle hall on the farm.
* Farming place at the farm.
* Additional fruit varieties added to all silos and Railroad Mill – see explanation.
* Both trains are rebuilt so that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main street leading to the courtyard is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grass area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention. 😉

Explanation of additional fruit varieties:
At the following locations – Hofsilo, Central Transport Hub, GoldCrest Pacific Grain and MapleField Pool – can be loaded or unloaded to the fruits of wheat, rapeseed, maize, barley, sunflower and soybeans , also potato, sugar beet and woodchips .
When Railroad Mill , besides wheat, barley, canola, corn, sunflower, soybean, potato and sugar beet , now also also chips are sold.
Both trains can load and / or unload the following fruits:
wheat, barley, rape, corn, sunflower, soybeans, potato, sugar beet and woodchips .
The following mods should be present in the mods so that no buildings are missing at the beginning of the NorgeCrest Valley 17:
* The Multi Storage Shed in order to be able to store straw, grass, hay and pig feed.
* The vehicle shelter, the small and large vehicle hall of Lizard are GIANTS and were with me already there and had only to be downloaded in the Ls17 Mod menu.
And now I wish you just as much fun and joy on the new NorgeCrest Valley, as I have it,

Use only with the original downloadlink!
Only with the original DL link in other forums!

Mapumbau und teilweißer Script customization: Pandahma
ChoppedStraw: webalizer Light
package: Niggels
Green vehicle halls: Agrarteam Franconia
Biomassager and machinery: Katsuo - Agrarteam Franconia
Large sawmill: kevink98 (script), fasi (boardspacks), El_Cid (building), Giants (pallet), Pandahma New filltype wood2, tarp corrected)
Small sawmill: kevink98 (script), Marhu (script LS15), fasi (pallet) Giants (building LS15), Pandahma (new filltype wood2)
FactoryScript 2.0: kevink98, Marhu
AdditionalMapTypes Version RC -Devil, Pandahma (Bugfixes)
Palet collection tool: Marhu (LS15)
CompostMaster 2k17: Farmer_Andy
Feed mixer pack: kastor_Ger, Pandahma (conversion and adjustments).
Bottling line: Pandahma.
HoT Seeds & Fertilizer Production: San_Andreas, Pandahma (remodeling and adjustments).
Extended farm gas station: Blacky_BPG.
BIO-Diesel refinery: auwgl, Pandahma (conversion and adjustments).
Sojamilch production: slowtide63, Pandahma (remodeling and adjustments - Dedi display).
Manure and fermenter shop: kevink98, Pandahma (remodeling and adjustments).
Fermentation residue separator: LS-Modcompany, Pandahma (remodeling and adjustments).
Digital and animal displays: Nils23, Pandahma (remodeling and adjustments).
Liquid fertilizer production: San_Andreas, Pandahma (remodeling and adjustments).
If I have forgotten someone, then please report and he will of course be added immediately.
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2 Responses

  1. Trond says:

    It crashes when I try to load it.
    Det krasjer når jeg prøver og laste det inn.

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